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Archive for July, 2009

Bookmarks for July 20th through July 23rd

July 24th, 2009 No comments

These are my links for July 20th through July 23rd:

Categories: work Tags:

Piwik vs. Google Analytics

July 24th, 2009 1 comment

After pondering for a while, I finished installing Piwik as our secondary web reporting / analytics tool.

I’m quite happy with Google Analytics so far, but the fact that you don’t own the data coming from your users on your website (along with some remarks from our lawyer about exporting usage data into the US being not the preferred solution, especially in Germany) was enough to start looking around for other solutions.

Read more…

Categories: technics, tools, work Tags:

User generated content

July 23rd, 2009 No comments

According to the Playstation.Blog, LittleBigPlanet reaches 1 million user created levels.

Now, what I find really fascinating is: if you assume that even only 0.1% of these user generated levels is actually fun to play, this still leaves you with 1.000 enjoyable levels! Even if you only play a hundred of those only for 10 minutes, you have increased the time you spent playing this game by 16 hours (which is more than some games deliver out of the box).

Obviously, the problem is finding those 0.1% – market for a new kind of search engine? Are there cross-game UGC search engines already available?

Categories: games Tags: , ,

“User retention is key” AKA “product vs. service mentality”

July 22nd, 2009 2 comments

Andrew Chen’s blog is always a very clever, interesting read.

In one of his latests posts he cites a discussion with Matt Humphrey of Bumba Labs, reminding that seemingly small differences in retention rates have a big impact, actually:

Having month-to-month user retention of 92%, 96%, and 97.3% will get you on average 1, 2, and 3 user-years respectively per user that ever signs up on the site.

Okay, in English? If each month you lose 8% of your existing users (92% retention) from the previous month, the average use will stay for 12 months. If you can hold just 4% more of your users (96% retention), then they will stick around for 2 years. If you can hold only 1.3% more than that (97.3% retention), they will be in for 3 years.

The multiplicative effects are just enormous over time. And, 90%+ seems a rather unrealistically high number.

Retention-focused features are very powerful
The point of all of the above is that retention-focused features are very powerful because they let you create dramatic improvements in all the important metrics, across the board – be it pageviews, total time usage, revenue, etc.

In real life, it seems to me that this mindset to focus on features that increase user retention is difficult to grasp for people coming from a retail history. They tend to follow a “big bang” mentality in terms of feature scope for launch, marketing, launch dates, etc., rather than

[...] put a tremendous amount of time into a whole host of retention-driven features like:

  • A great product and value proposition
  • Targeted notifications
  • Fresh news and content on every return
  • Desktop app-integration (which has a much lower rate of uninstall)
  • The number of friends on the site (the more that are there, the more notifications can be generated)

All of the above contribute meaningfully to this user retention number.

Categories: web, work Tags: , , ,

Bookmarks for July 17th from 16:49 to 16:56

July 18th, 2009 No comments
Categories: work Tags: