GDC Austin: Inside WoW
Very interesting summary of a GDC Austin keynote by Blizzard about WoW (thanks Frank!):
- They try to structure the teams around the people, and not the other way around. They feel strongly that employee strengths should dictate organizational structure, and as a result all reporting structures within the company vary by team.
- Each team on the game aims to be made up of 5-8 people.
- The programming department currently consists of 32 people
- In all, the programming team is responsible for some 5.5 million lines of code.
- The art department is currently sitting at 51 people.
- Overall the art department is responsible for some 1.5 million assets.
- Production department is 10 members strong.
- Creative teams to not report to producers, he pointed out. Team leads, instead, take up leadership roles within individual departments. The art lead, for example, still creates art.
- Design department is 37 members strong.
- Over the years, the team has created some 70,000 spells and some 40,000 NPCs.
- The QA group has tackled some 180,000 bugs since the game launched.
- Localization currently tracks 360,000 text strings and some 2 million words.
- Data centers from Texas to Seoul, over 13,250 server blades, 75,000 cpu cores, and 112.5 terabytes of blade RAM.
- As an organization, World of Warcraft utilizes 20,000 computer systems, 1.3 petabytes of storage, and more than 4600 people.
Frank Pearce: “World of Warcraft has completely changed the organization”
Categories: Atlantis
