Home > Atlantis > GDC Austin: Inside WoW

GDC Austin: Inside WoW

October 22nd, 2009 Leave a comment Go to comments

Blizzard GDC Keynote

Very interesting summary of a GDC Austin keynote by Blizzard about WoW (thanks Frank!):

  • They try to structure the teams around the people, and not the other way around. They feel strongly that employee strengths should dictate organizational structure, and as a result all reporting structures within the company vary by team.
  • Each team on the game aims to be made up of 5-8 people.
  • The programming department currently consists of 32 people
  • In all, the programming team is responsible for some 5.5 million lines of code.
  • The art department is currently sitting at 51 people.
  • Overall the art department is responsible for some 1.5 million assets.
  • Production department is 10 members strong.
  • Creative teams to not report to producers, he pointed out. Team leads, instead, take up leadership roles within individual departments. The art lead, for example, still creates art.
  • Design department is 37 members strong.
  • Over the years, the team has created some 70,000 spells and some 40,000 NPCs.
  • The QA group has tackled some 180,000 bugs since the game launched.
  • Localization currently tracks 360,000 text strings and some 2 million words.
  • Data centers from Texas to Seoul, over 13,250 server blades, 75,000 cpu cores, and 112.5 terabytes of blade RAM.
  • As an organization, World of Warcraft utilizes 20,000 computer systems, 1.3 petabytes of storage, and more than 4600 people.

Frank Pearce: “World of Warcraft has completely changed the organization”

Categories: Atlantis Tags:
  1. No comments yet.
  1. No trackbacks yet.