Violent Game Design (not only) for Manhunt

Yesterday I attended Jurie Horneman’s talk on the artistic merits of violence in video games.
Interestingly, he focused his detailed examples on Manhunt 1, and mentioned only his concepts and ideas for Manhunt 2 that did not make it into the final game. (During my time at Rockstar Vienna, Jurie was working on Manhunt 2 as producer. After the studio was shut down and Manhunt 2 was released, Jurie posted the missing credits for the Vienna development team on his blog)
Nevertheless, his points about violence being used so often because it’s (often) the easier route for game designers were going into the same direction as Doris C. Rusch in her workshops about emotions as game design concepts.
Categories: development, games, vienna