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New Google Analytics supports event goals

April 7th, 2011 No comments



Google announced that the new Google Analytics (currently in beta and only rolled out to selected accounts) supports event goals.

So, if you have been using GA to track events within your Flash game, Social Network app or anything else, you can now interpret them directly as goals and don’t need to fake Pageview-calls of “virtual” (non-existing) pages in a hidden div or iframe (which is what I have been using before).

Interestingly, no mentioning of event funnels so far – which is strange, since funnels can be defined for “normal” goals anyway.

 

Categories: online, tools Tags: , ,

My BI and Data Mining for games experience

March 16th, 2011 No comments

Let me tell you a bit about my history:

My background is twofold – I started out as a software developer for Alcatel, but switched into some project management, development lead, CTO and managing director positions, both inside and outside of the games industry (namely Rockstar Games, VeriSign, and a small german startup called plazz entertainment).

From my perspective, BI or data mining (if you can call it that) in the “traditional” retail-oriented games industry (think Rockstar shipping Manhunt 2 or Grand Theft Auto) back in 2005 has been pretty basic, and mainly focused on usability and play testing, like generating 2D heat maps for level architectures from people playtesting the game – with that, the game designers and level designers could determine which were the most and least frequently visited areas in a level, and be use that information to change the level structure and/or level elements accordingly to guide the player better.

Of course, Microsoft/Bungie (Halo) has been very active in that field, doing much more than that, and also talking about their approach and findings quite openly at conferences.

Things changed for me when I became CTO of a german startup, doing their own “Club Penguin” clone in Germany called “Atlantis“. Initially, we had a freemium (free basic access with premium subscription as option) business model. this was changed to the now typical microtransactions for virtual item sales.

Since we were building the complete platform from scratch, we had a lot of different areas to tackle, so BI was mainly seen as a “hobby” of mine, rather than the strategic necessity for commercial success I thought it is or should be.
Basically, we did aggregated log events from the database (a MySQL single read/write master, multiple read-only slaves setup) per time slot – like number of chat messages per day, time spent online per character per day. We did this using an open source tool called ART.

 

On the website, Google Analytics (and Piwik) provided the standard metrics like Visits, Average Time on Site, Bounce Rate. I thought about using Ajax-calls into Google Analytics to track ingame events, but decided against it, not to mix web traffic stats and ingame events (that need to be stored in the database, anyway).

My employment there ended before I had time to research and implement something more elaborate and detailed. I’d be very interested to talk about what others did, what tools or methods you use, and so on.

Easy recommendations

March 2nd, 2011 No comments

easyrec logoA project that I have been working on during my employment as a development team manager at VeriSign has been the base for an open source version:

EasyRec enables you to include item recommendations based on the behaviour of your website users.

From their website:

  • User Actions are sent to the easyrec using the REST API. Possible actions are viewing, buying or rating an item.
  • These user actions are stored in the database of the Recommendation Engine.
  • The provided Analyzers periodically analyze all recorded data for identifying patterns to generate recommendations.
  • These Recommendations can be accessed through calls to the easyrec webservice API and presented to a user.

I left VeriSign in 2008, so it will be quite interesting for me to see how it evolved.

Data mining for Social Games?

February 28th, 2011 1 comment

I just came across Turiya Media, a startup concentrating on providing data mining for social and mobile games that sell virtual goods.

Founded in 2009, and they won the “Best Startup” prize at last year’s Game Developer Conference, but even now they still appear to be in stealth phase.

Interestingly, I have been thinking about data mining since I was working on Atlantis at plazz entertainment. Having talked with a lot of developers and publishers, it seems that most of them rely on basic data aggregations and averages as a basis for their decisions to optimize, while obviously it would be very rewarding to segment your customers into groups and and target them more specifically, predicting revenue curves and lifetime value, presenting them items to purchase that other, “similar” users have bought, etc.

If you are game developer (or publisher) using data mining techniques, or are interested in this topic, please contact me via Xing or LinkedIn.

Retail vs. service mentality UPDATE = Lean Startup

December 11th, 2009 No comments

As a more positive and proactive followup on my previous post about the Top 10 of retail mentality, I cannot overemphasize the importance of the “Lean Startup” philosophy and concepts, started by Eric Ries and Steve Blank.

If you have not already done so, please have a quick look at the slides:

Or you can watch a webcast of a live talk by Eric on the same subject, “How to Build a Lean Startup, step-by-step”:

Earlier this year, a Google Group was started.

Categories: tools, web, work Tags: ,